Search found 7 matches

by Madjack
Thu Mar 02, 2017 10:55 am
Forum: Official Download Area
Topic: Caffeinated3D Engine Alpha Released! v1.0.0a
Replies: 7
Views: 325

Re: Caffeinated3D Engine Alpha Released! v1.0.0a

It's out! I'll see if I can't have a blat around with it.
I note the commands list doesn't include any entity parenting commands yet?
by Madjack
Sat Jan 21, 2017 12:00 pm
Forum: Alpha Stage 2
Topic: V1.0.0 Developer Progress [Launched]
Replies: 27
Views: 989

Re: Developer Progress [Almost There!]

Viewports was something I had a lot of trouble with in Nuclear Basic.

I use viewports in Tank Universal2 to render mid-range and very distant scenery each frame.

Got a bit trickier too in that NB supports 'worlds' to which you can set lights and meshes etc..
by Madjack
Sat Jan 14, 2017 12:31 pm
Forum: Alpha Stage 2
Topic: V1.0.0 Developer Progress [Launched]
Replies: 27
Views: 989

Re: Developer Progress

Standing by.
by Madjack
Fri Jan 13, 2017 8:55 am
Forum: Alpha Stage 2
Topic: Alpha Stage 2 ~ Information & Details
Replies: 16
Views: 690

Re: Alpha Stage 2 ~ Information & Details

Too many Simpsons pics? ;)
by Madjack
Wed Jan 11, 2017 1:38 pm
Forum: Alpha Stage 2
Topic: Alpha Stage 2 ~ Information & Details
Replies: 16
Views: 690

Re: Alpha Stage 2 ~ Information & Details

I believe the devs will PM a link when it's ready.

Hopefully they'll include you in their mailing list :D
<edit> this board doesn't seem to pick up post edits.
I have to preview/resubmit several times before hitting the submit button else the edit won't take effect.
by Madjack
Mon Jan 09, 2017 1:47 am
Forum: Alpha Stage 2
Topic: V1.0.0 Developer Progress [Launched]
Replies: 27
Views: 989

Re: Developer Progress

Nah - it's an alpha - just get something out so people can start giving feedback.
by Madjack
Mon Jan 02, 2017 1:30 am
Forum: Alpha Stage 2
Topic: Alpha Stage 2 ~ Information & Details
Replies: 16
Views: 690

Re: Alpha Stage 2 ~ Information & Details

Very much looking forwards to giving C3D a whirl come 10th Jan. Also heartened to see that the devs have gone the yearly licensing route (although if their engine is a good one I feel they may be pricing themselves a bit cheaply?) One thing I've seen time and time again over the years is that a one-...

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