Search found 97 matches

by Yue
Tue May 09, 2017 2:59 am
Forum: Off Topic
Topic: Dead?
Replies: 2
Views: 43

Re: Dead?

Image

Hopefully not
by Yue
Tue Apr 18, 2017 12:18 pm
Forum: C3D Discussion & Help
Topic: ..whats going on..
Replies: 1
Views: 56

Re: ..whats going on..

The last thing you know is that they are fixing last minute errors to launch the next version of C3D
by Yue
Sat Apr 01, 2017 2:29 pm
Forum: C3D Discussion & Help
Topic: ..IDE name..
Replies: 1
Views: 50

Re: ..IDE name..

We are disturbing us waiting for updates. XD.
by Yue
Fri Mar 31, 2017 11:35 pm
Forum: Showcase
Topic: Simple color grading
Replies: 6
Views: 172

Re: Simple color grading

Good News. :D
by Yue
Thu Mar 30, 2017 2:37 am
Forum: Showcase
Topic: Simple color grading
Replies: 6
Views: 172

Re: Simple color grading

With pre-fabricated shaders can you make such effects? Or does it necessarily have to program the Shaders?
by Yue
Thu Mar 30, 2017 12:29 am
Forum: Off Topic
Topic: Videos in the forums.
Replies: 0
Views: 41

Videos in the forums.

It would be possible that an option could be implemented to put videso in the forums?

Code: Select all

[Youtube] id video [/ Youtube]
:D
by Yue
Wed Mar 29, 2017 2:50 am
Forum: Announcements
Topic: Forum spam cleanup
Replies: 1
Views: 45

Re: Forum spam cleanup

Thanks You!!
by Yue
Mon Mar 27, 2017 2:07 pm
Forum: Feature Request
Topic: Editor of Roads - world Editor.
Replies: 1
Views: 41

Editor of Roads - world Editor.

Hello, will a road editor be possible? For example, in a simple way, roads can be created on the ground. :?:
by Yue
Mon Mar 20, 2017 5:35 pm
Forum: Feature Request
Topic: Create primitives - Commands
Replies: 1
Views: 34

Create primitives - Commands

CreateCube
CreteSphere
CreateCylinder
CrateThorus
CreatePlane

FlipMesh



I think it's great for prototyping. :D
by Yue
Fri Mar 17, 2017 12:04 pm
Forum: Feature Request
Topic: Drag and drop IDE assets
Replies: 2
Views: 53

Re: Drag and drop IDE assets

We did think about doing this, but with the planed update to the database system that will really speed things up with the world editor, this simply isn't feasible as the import/asset system will be directly linked to the collaborative systems which require the Repository tool. Afraid we will have ...

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